Click on the blue team-name link on the team page, navigate to the “Team” tab, then enter the team’s name. Don’t forget to click the Update button.
🤔 Choose between four levels of stats-commitment/detail/effort:
Requires Roster | Enter Line Every Point | Track Players | Track Completions | |
---|---|---|---|---|
Just Team Stats | ||||
Team Stats + Lines | ||||
Player Events | ||||
Track Every Throw |
Click on the blue team-name link on the team page, then navigate to the “Team” tab which two toggles to set the level of stat detail:
Don’t forget to click the Update button.
If you plan to track lines, player events (like scores and blocks), or throwing-completion metrics, you’ll need to input your roster.
Certain players may be ineligible for games or tournaments. To temporarily remove them from the available players when entering lines, click on the player’s button in Manage Players then click the toggle to the right of their name.
Instruct users who are new to Fuego Stats:
If the user already has a Fuego Stats account, have them sign in, click the Join a Team button in the upper right, then share as above.
If the user is with you in person, you can clickAdd a User and scan their QR code.
Click on the blue team-name link on the team page, then navigate to the right-most “Users” tab. Here you can add and manage authenticated users to your team and set access permissions.
Feature | |||||
---|---|---|---|---|---|
View Active Line | |||||
View Timeline | |||||
View Leaderboard | |||||
Like Message | |||||
Post Message | |||||
View Subsheet | |||||
Game Replay | |||||
Reports | |||||
Delete Message | |||||
Create Game | |||||
Edit Game | |||||
Unend Game | |||||
Delete Game | |||||
Manage Users |
If you’d prefer that a user’s messages use a team nickname, provide an optional “chat name”. When not provided, the user’s self-assigned name will be used.
+Game
buttonIf you choose to capture the game location, Fuego Stats uses GPS to record the local weather during the game on each scoring play.
If you want to log game-weather info, input the game location and be sure it is captured in GPS coordinates. You can either click the satellite button (often doesn’t work depending on phone operating system) or enter a location and click GPS from Address
. When you see the green , the app is primed to capture game weather. If you don’t see the green , improve the address text fields. Again, look for the green .
If you have captured the game location to track weather, optionally use your smartphone’s Compass app to record the heading of the field (follow the instructions) to capture upwind/downwind/crosswind information. A Sankey chart like the example above can then be viewed post-game in the game report.
If the teams start in the opposite ends, just press the flip button.
If you choose to set the Time to Cap, your game will feature a countdown timer. The game’s countdown timer will start as soon as the first stat is taken (rounded to the nearest five minutes).
Turnovers are designated as either “forced”, “unforced”, or “dropped”. What follows are best practices by some current Fuego Stats users...
Regarding off-target throws... Per USAU stat-taking instructional guidance, the disc needs to be within the torso area for the turnover to be assigned to the receiver (i.e. in the strike zone). Off-target throws are the fault of the thrower (not the receiver); if the offense chooses challenging throws, they are responsible for keeping the disc on-target. In other words, most stat-takers don’t use “if you can touch it, you can catch it.”
As long as the labels are applied consistently, teams can choose to assign these designations however they best suit their needs.
Since things sometimes get called back in ultimate, you have two tools to fix problems...
When you reach halftime, click the Events button in the bottom right, then select Halftime
.
This action will show viewers a message indicating the game is at half, mirror the half, and also add a yellow halftime marker to the gameflow timeline.
When Time to Cap is set in the Create/Update Game panel, the game’s countdown timer will start as soon as the first stat is taken (rounded to the nearest five minutes).
If the game doesn’t start on time, the timer may be inaccurate. You can adjust the game’s start-time or time-to-cap by clicking on the countdown timer in the game view.
Users with admin
, edit
, and review
access can run reports on the data with additional analytics that are not available in the public game dashboard.
When a single game is selected for reporting, the subsheet is availble for games in which lines were tracked. Multiple games can also be aggregated.
Though stat entry is team-based, reports can generate net-of-team analytics (e.g. “when Bison is in, does our hucking percentage go up or down?”). Team averages for various statistics are shown in blue with player averages net-of-team-average shown below.
Short answer: all games are partly publicly available.
Everyone with the link to your games can see your games! But unauthenticated users just get a peek at the basics.
The upside is that teammates, fans, parents, and coaches can follow the game live without accounts or passwords. Go ahead and provide your fans with the direct link to your team page which will look something like:https://fuegostats.com/t/0 → (where 0
is your team id)
Also, if you choose to track lines, subsheets and detailed player analytics will only be available to authenticated users (admins
, editors
, and reviewers
for your team— not available to opposing teams).
Note that fans will not be able to find your team’s games from the fuegostats.com root domain.
So glad you asked! EDGE metrics are a big enough topic to merit their own help page.
The short answer is no. The longer answer is that it probably doesn’t matter...